Internal prototype Programs, dates, prices and proof are placeholders for discussion. The placement exercise is fully working.

Programs

One muscle. Your rung. Your own live work.

A program is not a course you watch. It is a small room, a facilitator with real grip on one muscle, and the work already sitting in your queue. You bring the problem. You leave with a rep you actually ran and somebody who saw you run it.

How a program works

The thing being trained is a loop you are already running.

Everybody in the room is running the four-phase loop this week, on real work, whether or not they have words for it. A program takes one phase, slows it down, and puts somebody in the room who can tell you what you did with it.

Before

You place yourself

Your placement decides which program and which rung. Nobody joins a Synthesis room because the title sounded useful.

Every session

You bring live work

Not a case study. The ambiguous thing on your plate right now, with its real constraints and real people.

In the room

You get read

You reason out loud. A facilitator and a small group tell you what they saw, in the moment, before you have rewritten it.

Between

You run the rep

One move, on the actual work, with a named person who will be able to describe what changed.

A screen cannot put you in a room, hand you a real problem, watch how you reason under pressure, and tell you the truth about it thirty seconds later. That is the entire reason these are human-led.

What is deliberately not here

The four programs

One per muscle, never two at once.

You work the muscle your placement says is quiet or building, at the rung your floor says you are on. Most people will do one program, run reps for a quarter, re-place themselves, and then decide whether a second one is actually the right next thing.

Program oneSynthesis

Brief it down, so that somebody else can act without coming back to you.

The room trains the unglamorous half of Synthesis: taking fog and producing intent that points down and outwards at the people and models who have to execute. You practise on your own vague asks, in front of people who will try to execute your brief literally and show you where it broke.

You leave with briefs that were executed by somebody who was not you, and their verdict on whether what came back matched.

Program twoLeverage

Build the thing that runs when you are not in the room.

The room is organised around a single hard rule: nothing counts until a named person who is not you has run it unaided. That rule kills most of what people bring in week one, which is the point.

You leave with one designed absence, a named operator, and evidence it held.

Program threeJudgment

Decide before it is knowable, and write down why.

The room runs on two timestamps. You record live decisions with the reasoning attached, then come back weeks later and read your own reasoning against what happened, out loud, in front of people who will notice if you quietly rewrite it.

You leave with a decision record with real dates on it, and the habit that produced it.

Program fourInfluence

Move somebody who does not have to listen to you.

The hardest room to run honestly, because the evidence is not yours to produce. You work live cross-functional problems, and the measure is always the same: did their plan, budget or queue change, and would they say so themselves.

You leave with a change in somebody else's record, and their words for what moved them.

Format

Small rooms, fixed dates, and a real gate.

Placeholder for review Cohort size, session length, number of weeks, delivery format, facilitator names, dates and price all sit here and are not settled. This block is deliberately empty rather than filled with plausible numbers. What is settled is the shape: small, dated, human-led, and gated by placement.

What is already decided

We do not award you a band. Bands move in rooms inside your own company, decided by people who have watched you work. A program cannot change that and should not claim to. What it can do is make sure there is something real for those people to read.

Find out which room is actually yours.

The placement exercise takes about fifteen minutes and tells you which muscle is quiet and which rung you are on. Everything else follows from that.

Place yourself