Programs
A program is not a course you watch. It is a small room, a facilitator with real grip on one muscle, and the work already sitting in your queue. You bring the problem. You leave with a rep you actually ran and somebody who saw you run it.
How a program works
Everybody in the room is running the four-phase loop this week, on real work, whether or not they have words for it. A program takes one phase, slows it down, and puts somebody in the room who can tell you what you did with it.
Before
Your placement decides which program and which rung. Nobody joins a Synthesis room because the title sounded useful.
Every session
Not a case study. The ambiguous thing on your plate right now, with its real constraints and real people.
In the room
You reason out loud. A facilitator and a small group tell you what they saw, in the moment, before you have rewritten it.
Between
One move, on the actual work, with a named person who will be able to describe what changed.
The four programs
You work the muscle your placement says is quiet or building, at the rung your floor says you are on. Most people will do one program, run reps for a quarter, re-place themselves, and then decide whether a second one is actually the right next thing.
Brief it down, so that somebody else can act without coming back to you.
The room trains the unglamorous half of Synthesis: taking fog and producing intent that points down and outwards at the people and models who have to execute. You practise on your own vague asks, in front of people who will try to execute your brief literally and show you where it broke.
You leave with briefs that were executed by somebody who was not you, and their verdict on whether what came back matched.
Build the thing that runs when you are not in the room.
The room is organised around a single hard rule: nothing counts until a named person who is not you has run it unaided. That rule kills most of what people bring in week one, which is the point.
You leave with one designed absence, a named operator, and evidence it held.
Decide before it is knowable, and write down why.
The room runs on two timestamps. You record live decisions with the reasoning attached, then come back weeks later and read your own reasoning against what happened, out loud, in front of people who will notice if you quietly rewrite it.
You leave with a decision record with real dates on it, and the habit that produced it.
Move somebody who does not have to listen to you.
The hardest room to run honestly, because the evidence is not yours to produce. You work live cross-functional problems, and the measure is always the same: did their plan, budget or queue change, and would they say so themselves.
You leave with a change in somebody else's record, and their words for what moved them.
Format
We do not award you a band. Bands move in rooms inside your own company, decided by people who have watched you work. A program cannot change that and should not claim to. What it can do is make sure there is something real for those people to read.
The placement exercise takes about fifteen minutes and tells you which muscle is quiet and which rung you are on. Everything else follows from that.
Place yourself